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InMobi Integration using iOS Unity

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Note: For every new property id added to InMobi, kindly email gbo-adops@inmobi.com for verification and approval. This process takes up to 24 hours and you may not be able to fetch ads till this id is approved.

Supported InMobi Version: 5.3.0

Supported Ad Formats: The VMAX SDK supports in-feed and content stream native ads from InMobi. Interstitials and banner ads are supported through API.

You will need

  1. an active InMobi account.
  2. Property ID
  3. Placement ID
  4. Account ID
  5. the email address you use to sign in to your InMobi account. (for reporting)
  6. the password you use to sign in to your InMobi account. (for reporting)
  7. a 32-character string secret key. To know your secret key, contact the InMobi helpdesk. (for reporting)

In InMobi

In your InMobi account

  1. Add an App
  2. Create a Placement

Further Integration

Step 1: Integrate the VMAX Library Adapters for InMobi i.e. VMaxInmobiNativeAdapter, VMaxInmobiBannerAdapter and VMaxInmobiInterstitialAdapter .h & .m files from the Adapters .zip folder.

Step 2: Integrate the main framework file libInMobi-5.3.0.a and Headers.

Step 3: Integrate the dependent framework files AdSupport.framework, AudioToolbox.framework, AVFoundation.framework, CoreLocation.framework, CoreTelephony.framework, EventKit.framework, EventKitUI.framework, MediaPlayer.framework, MessageUI.framework, Security.framework, Social.framework, StoreKit.framework, SystemConfiguration.framework, UIKit.framework, SafariServices.framework, libsqlite3.0.dylib, and libc++.dylib.

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